Game Designer

Game District


Date: 6 hours ago
City: Remote
Contract type: Full time
Remote
Responsibilities:

  • Design and develop gameplay systems including core mechanics, player interactions, progression systems, and game loops that align with the overall vision of the game
  • Create compelling and well-paced levels, ensuring a balance between challenge, flow, and player engagement
  • Prototype and iterate on gameplay features using design tools and game engines (e.g., Unity, Unreal), from early conceptual stages to final implementation
  • Collaborate closely with other departments (art, programming, audio, QA) to ensure that gameplay features are fully integrated and polished
  • Develop detailed and clear design documentation, including mechanics breakdowns, level flowcharts, feature specifications, and UX notes
  • Participate in regular playtesting sessions, analyze player feedback and game data to identify issues, and refine features accordingly
  • Contribute to the overall game vision and pitch creative ideas to enhance player experience, storytelling, and immersion
  • Assist in balancing gameplay, including difficulty tuning, pacing adjustments, and reward structures
  • Stay up to date on industry trends, emerging technologies, and game design best practices, applying relevant insights to your work

Requirements:

  • Strong passion for game design with a solid understanding of gameplay systems, mechanics, and level design principles
  • Experience with or willingness to learn industry-standard game engines such as Unity, Unreal Engine, or similar tools
  • Ability to conceptualize and clearly communicate design ideas, both verbally and through documentation, sketches, or prototypes
  • A portfolio showcasing your design work — can include personal projects, academic work, game jams, or shipped titles

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